Bundlr Network Raises $5.2M for its Decentrazlized Platform That Makes Data Storage on Web3 Seamless

Arweave is a permanent hard drive built on the blockchain that can serve as a permaweb archive. Anything you want to be stored across a decentralized network can be verified cryptographically with its own currency token incentivizing host nodes and miners.  While the possibility of storage amount is infinite, transactions can be slow as the protocol scales and user interest increases.  Bundlr Network is a decentralized multichain platform that speeds up data storage on Web3 on Arweave.  Users pay a one-time fee with any major token, receive unlimited storage, and can upload data from any major blockchain while having instant access to the data.  The company reports that upload and read speeds are 3000x faster than using Arweave on its own.  Bundlr Network is currently views NFT marketplaces as its target customer but the solution is versatile enough to handle anyone with decentralized data storage needs. London TechWatch caught up with Bundlr Network Founder and CEO Josh Benaron to learn more about the business, the company’s strategic plans, recent round of funding, and much, much more…

Why the Potential of Big Data is Yet to be Realized in a Tech Market Ripe for Innovation

In the high stakes game of evolving into an unpredictable and new industry like the metaverse, data will be seen as more of an asset for businesses, in a similar way as ROI is valued as a key metric today. This will pave the way for greater industry growth and the opportunities are certainly far-reaching for businesses looking to move quickly to deliver innovative solutions for a tech market that’s ripe for the introduction of advanced big data solutions.

10 Predictions for the Tech Industry in 2022

Chris Cunningham of C2 Ventures offers some predictions for what 2022 will bring to tech, covering NFTs, managing change, tech bubbles, and much, much more…

Web3/Metaverse Chat with Mark Zuckerberg

From their purchase of Instagram and WhatsApp in 2012 and 2014 respectively, Facebook has always demonstrated a real understanding of going where the attention is. I think their most recent move is no different. While the name switch seems random to some, it made perfect sense to me for the times we’re in. With their entrance into the VR space through innovations like Oculus Quest, and of course the current surge of NFTs and Web3 technology, rebranding as Meta is a timely decision that makes a lot of sense for where the company — and society — is ultimately headed.

The Impact of AI-Enabled Smart Cities

“All kinds of automation are great, BUT a city is about satisfying the quality of life of its residents before everything. Integrated dashboards with AI and robots, and tech-supported decision makings are a life-long technical dream of all generations of urban professionals, engineers, architects, but most of the people would agree that there would not be worse governance than the one of scientist government. For the simple reason that humans are sensitive entities more than rational ones, highly unpredictable and so far never completely understood by any science.”

Cord Raises $17.5M for its Platform that Makes Any SaaS Application Collaborative With Just a Single Line of Code

The first instance of multiplayer mode for non-entertainment use can be traced all the way back to 1968 when Douglas Engelbart of Stanford demoed collaborative document editing, teleconferencing, and manipulation of on-screen elements in what has been dubbed “The Mother of All Demos”. In the 50+ years since these features have become commonplace but not truly collaborative across the average 80+ SaaS applications that an organization uses. Cord brings the true power of collaboration to SaaS applications with a single line of JavaScript. With this single line of code, SaaS application providers can instantly make their applications more collaborative by introducing features like chat, presence, annotations, integrations with task managers and Slack, screen recordings, audio messages, live cobrowsing, and video chat. Building these features internally would not only be costly but also require significant development resources. London TechWatch caught up with Cord CEO and Cofounder Nimrod Priell to learn more about how the founding team’s time at Facebook led to the inspiration for the business, the company’s strategic plans, recent round of funding from investors that include Index Ventures, Elad Gil, Jeff Morris Jr., Charlie Songhurst, Guy Podjarny, and Matt Robinson.

CRANQ Raises £1M for its Low-Code Development Platform That Makes it Easy to Understand Code Through Visualization

Despite most code being built on logic and syntax, the perception of someone else’s code is usually very subjective. Differences in style, documentation, and aesthetics are usually issues that come up but one of the most challenging aspects when working with code developed by others is truly understanding how the code functions and affects the application. CRANQ is a low-code integrated development that visually represents how each individual element in code affects the application’s functionality. By working in a unified environment where code intent is visually represented and searchable, developers are able to confidently integrate third-party components including APIs, cutting down development time and cost. London TechWatch caught up with Cofounder and serial entrepreneur Toby Rowland (cofounded King.com) to learn more about the inspiration for CRANQ, building the company remotely, strategic plans, and recent round of funding led by Mark Esiri of Venrex Capital and Rogan Angelini-Hurll of PROfounders Capital.

Electric Gamebox Raises Another $11M for its Social In-Person Immersive Gaming Experiences

As the world emerges from the shadows of lockdowns of the last 16 months, consumers, starved for entertainment options out of the home, will be greeted with new and novel immersive experiences that fuse technology and groups together.  Advances in motion tracking, touch screens, and sound technologies are making location-based entertainment solutions more compelling and attractive for those wanting to try something new.  Electric Gamebox is a provider of social in-person multisensory gaming experiences designed to be enjoyed by groups of 2-6.  The company currently has four locations that offer 30-60 minute experiences that are designed to collaborative and fun with plans for aggressive geographic expansion over the next few years. The Electric Gamebox experience requires a small physical footprint and the company plans to integrate into existing retail locations to increase its availability.  Like Escape the Rooms, the gameplay is meant to be versatile for outings for groups of friends, dates, corporate team-building, birthday parties, etc.  The company currently offers 6 games that it has developed with plans to bring more titles onboard including brand name franchises to enhance its experiential capabilities.   Pricing for its London location starts at £9 for kids and £14 for adults for 30 minutes, making it quite accessible. London TechWatch caught up with CEO, Cofounder, and repeat entrepreneur Will Dean (founded Tough Mudder) to learn more about the inspiration for the business, how the company managed to expand despite lockdown during the pandemic, strategic plans, lastest round of funding from investors that include Philian, Brookfield Asset Management, Index Ventures, Project A, and ActivumSG.

Robotic Startup Now Cuisine Takes On Ghost Kitchens and Drone Deliveries

The robotics industry is at an inflection point where the baton is being passed from the scientists to the practitioners. In historical terms, we are witnessing the Edisons of the world harness the innovations of the likes of Faraday to create life-changing businesses and wealth. Automation has moved from smart manufacturing and logistics to fry cooking and salad tossing.

Robot Stomachs: Powering Machines With Garbage and Urine

The World Bank estimates that 3.5 million tons of solid waste is produced by humans every day, with America accounting for more than 250 million tons a year or over 4 pounds of trash per citizen. This figure does not include the 34 billion gallons of human organic materials that are processed in water treatment centers across the country each year.